
- #AVERAGE AGE OF PEOPLE PLAAYING XBOX MOVIE#
- #AVERAGE AGE OF PEOPLE PLAAYING XBOX SOFTWARE#
- #AVERAGE AGE OF PEOPLE PLAAYING XBOX PC#
Gamers are stereotypically thought of as young and male.

Now that these global organizations are involved, subscription services are likely to go from strength to strength. Apple Arcade and Microsoft’s Xbox Game Pass are major players in the gaming subscription market. This service gives players unlimited access to hundreds of video games for a monthly fee. Gaming subscriptionsĪlong with the rise of cloud gaming is gaming subscriptions. It bypasses these issues by streaming the game in real time. Streaming services, like PS Now, give Sony a recurring revenue stream and gaming companies a way to monetize old games.
#AVERAGE AGE OF PEOPLE PLAAYING XBOX PC#
Cloud gaming servicesĬloud gaming is a convenient solution for gamers frustrated at waiting hours for a new video game to download or struggling with storage issues on their PC or console. Rimworld 10 became one of Steam’s highest-rated games largely thanks to an early access strategy. Early access means gamers can try out games ahead of their official launch and game developers can use player feedback to alter and enhance the game.
#AVERAGE AGE OF PEOPLE PLAAYING XBOX SOFTWARE#
Early accessĪccording to Empirical Software Engineering, around 15% of all video games on Steam are “early access” and this trend is set to continue throughout 2021 and beyond. Plus, video games such as The Last of Us Part II and Tell Me Why have LGBTQ+ representation. Marvel’s Spider-Man: Miles Morales, developed by Insomniac Games, features an Afro-Latino teenager and Hades, developed by Supergiant Games, has a cast of ethnically diverse Greek gods. In 2020, an increasing number of video games became more inclusive of different cultures and lifestyles, and this trend is likely to continue. According to Statistica 9, global esports revenue is valued at $1.08 billion in 2021 and this is forecast to grow to 1.62 billion in 2024. It has become a billion-dollar industry with significant year-on-year growth. Players compete against each other online or at spectator events in large stadiums and arenas. When live sporting events were cancelled due to the COVID-19 pandemic, many people turned to esports (competitive video gaming, usually for a cash prize). Here are five trends in the video game industry that look set to last beyond 2021. While the video gaming market in the US ranked second, at $36.92 billion in annual revenues (Statistica, 2021 8). (Statistica, 2021 7).Ĭhina ranked first among the biggest gaming markets worldwide, with a revenue of $40.85 billion. As smartphone usage continues to rise across the world, mobile games revenue is predicted to surpass $100 billion by 2023. In 2020, smartphone games accounted for almost 50% of global gaming revenue. Mobile gaming is the most rapidly-increasing platform for gaming worldwide.
#AVERAGE AGE OF PEOPLE PLAAYING XBOX MOVIE#
It was worth $145.7 billion in 2019 which far surpassed the $42.5 billion in movie box office takings and $20.2 billion for music. Video game industry revenueĪ Statistica 6 report into the global revenue of selected entertainment sectors found that video gaming is the most lucrative entertainment industry worldwide.


The COVID-19 pandemic has pushed the number of gamers to an all-time high, with non-gamers picking up video game controllers as a social lifeline, and pre-existing gamers spending even more time and money on gaming activities.Īccording to Nielsen Games Video Game Tracking 5, the number of people playing video games due to the COVID-19 pandemic increased between March 23 – Jby 46% in the US, 41% in France, 28% in the UK and 23% in Germany. laptop computer, smartphone, video game console etc. The Entertainment Software Association 4 reports that 65% of American adults play video games on at least one platform e.g. Gamers in the USĪ 2020 survey by Statisticasup 3 estimates there are 175 million video gamers in the US and this number is expected to rise to 182.6 million by 2024.

Latin America is currently the fastest growing area in the world. While there were almost two billion video gamers across the world in 2015, this figure is expected to rise to over 3.3 billion gamers by 2024.Īsia-Pacific is at the heart of the global gaming industry some 48% of the world’s gamers are in that region, with China, Japan and South Korea the leading markets. How popular is gaming as a leisure activity? According to Statistica 1, the video gaming industry is huge and shows no signs of slowing down. This blog gives an insight into the latest video game industry statistics, trends and demographics, and explores the impact of COVID-19 on gaming behavior. It’s a multi-billion dollar entertainment industry, worth more than the movie and music industries combined. Video gaming is enjoyed by people of all ages across the world.
